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The 100 best Nintendo DS games ever
The 100 best Nintendo DS games ever

70 Orcs & Elves

This first-person dungeon crawler from id Software (yes, the DOOM creators) delivers an old-school RPG experience with modern sensibilities. As a half-elf warrior armed with a talking magic wand, you'll explore a dwarven mountain fortress overrun by dark forces, battling monsters and solving puzzles in a throwback to classics like Wizardry and Eye of the Beholder.

The visual presentation cleverly works within the DS's limitations, with pre-rendered 3D environments that create atmospheric dungeons filled with secrets and dangers. Enemy designs are distinctive and varied, from skeleton warriors to massive dragons. The sound design deserves special praise – the echoing footsteps and distant monster noises create a genuine sense of presence within the mountain halls.

What makes Orcs & Elves stand out in the DS library is how it streamlines dungeon crawling without sacrificing depth. The turn-based movement and combat might seem outdated at first, but quickly reveals its strategic advantages as you manage resources and position yourself for maximum effect against multiple enemies. The puzzles are cleverly integrated into the environment rather than feeling like arbitrary roadblocks. The weapon and item variety offers meaningful choices rather than just statistical upgrades. Perhaps most importantly, the pacing is perfectly tuned for portable play – save points are plentiful, and quests are divided into manageable chunks ideal for commutes or short sessions. For RPG fans seeking something with old-school challenge and atmosphere or players curious about how classic dungeon crawling translates to portable form, Orcs & Elves offers one of the most atmospheric adventures on the system.

Developer
Coupled platform(s)Nintendo DS

69 Space Invaders Extreme 2

This sequel to the already brilliant reimagining of the arcade classic somehow manages to improve on its predecessor in every way. The core gameplay remains intact – shooting waves of descending aliens with rhythmic elements and power-ups – but new systems like the fever time mechanic and expanded scoring opportunities create even more strategic depth and replayability.

Visually, the game builds on the neon-drenched psychedelia of the original with even more elaborate effects and transitions that never distract from the crucial gameplay elements. The dual-screen setup is used more effectively, with the top screen sometimes featuring special challenges that affect the main gameplay. The soundtrack once again deserves special mention – pulsing electronic beats that synchronize perfectly with the on-screen action and evolve based on your performance.

What makes Space Invaders Extreme 2 worthy of any arcade fan's collection is how it finds new depth in seemingly simple mechanics. The bingo system adds a meta-layer to every stage, encouraging specific play styles and target prioritization for massive bonuses. The expanded variety of enemies and attack patterns ensures that no two stages feel identical. The risk/reward balance is perfectly tuned, tempting players with potentially huge score multipliers at the cost of increased vulnerability. The score attack focus creates nearly endless replayability as you refine your strategies and execution. For players who enjoyed the first Extreme or anyone who appreciates arcade-style games with surprising tactical depth, this sequel represents that rare follow-up that respects what made the original special while finding meaningful ways to enhance the formula.

Developer
Coupled platform(s)Nintendo DS

68 Metroid Prime: Hunters

This ambitious first-person shooter brought Nintendo's atmospheric adventure series into the multiplayer arena while delivering a substantial single-player experience. As bounty hunter Samus Aran, you'll explore alien worlds in search of powerful artifacts while contending with six rival hunters, each with unique abilities and weapons that dramatically affect playstyle.

The graphics pushed the DS hardware to its limits, with fully 3D environments and character models that move smoothly across alien landscapes and battle arenas. The distinctive visual style of each location helps create genuine atmosphere despite the technical limitations. Sound design is equally impressive, with environmental audio that enhances the sense of isolation and weapon effects that provide crucial feedback during intense firefights.

What earns Hunters its place among the DS's technical achievements is its control scheme, which set the standard for first-person games on the system. Using the stylus for precise aiming while moving with the D-pad creates a level of control that approaches mouse and keyboard precision after some practice. The robust multiplayer mode was revolutionary for its time, offering voice chat and multiple game types that kept the community active long after release. The single-player adventure successfully translates Metroid's exploration-focused gameplay to the portable format, with scan-based puzzles and atmospheric world-building that feels true to the series. For fans of first-person shooters or Metroid enthusiasts curious about how the series could work in multiplayer, Hunters represents one of Nintendo's most successful experiments with the DS hardware and online capabilities.

Developer
Coupled platform(s)Nintendo DS

67 Blue Dragon: Awakened Shadow

This action RPG spinoff of the Xbox 360 RPG brings Akira Toriyama's distinctive character designs and shadow-power concept to the DS with surprising success. As a customizable protagonist suffering from amnesia, you'll join familiar characters from the main series in real-time combat using shadow powers – magical manifestations of inner strength that take the form of powerful creatures.

The 3D visuals are impressive for DS hardware, with character models that capture Toriyama's art style effectively and diverse environments ranging from lush forests to ancient ruins. The shadow abilities are particularly well-animated, with flashy special moves that make combat visually exciting. The soundtrack features compositions from series veteran Nobuo Uematsu, with memorable themes that enhance both exploration and battles.

What makes Blue Dragon: Awakened Shadow stand out is its successful adaptation of console RPG systems to portable form. The real-time combat strikes a good balance between accessibility and depth, with the shadow customization system allowing for diverse playstyles. The multiplayer cooperative mode deserves special mention, allowing up to three players to tackle challenging dungeons together – a rarity for DS RPGs. The monster design showcases Toriyama's creativity, with distinctive creatures that are more than just palette swaps. While knowledge of the main Blue Dragon story enhances the experience, the game remains approachable for newcomers through its self-contained narrative. For fans of action RPGs with Japanese flair or players seeking a substantial adventure with drop-in multiplayer options, Blue Dragon: Awakened Shadow offers one of the more ambitious and content-rich experiences in the genre on DS.

Developer
Coupled platform(s)Nintendo DS

66 Theme Park DS

This portable adaptation of Bullfrog's classic management sim puts you in charge of designing and running the ultimate amusement park. You'll place rides, shops, and attractions while managing staff, researching new technologies, and keeping visitors happy and spending money. The touch screen controls feel like they were always meant for this type of precision management gameplay.

The visual style embraces a colorful, cartoony aesthetic that works perfectly on the DS screen. Tiny visitors show their emotions through thought bubbles as they experience your rides, while animations like roller coasters zooming along tracks bring your creation to life. Sound design effectively captures the carnival atmosphere, with ride noises, jingles, and crowd sounds creating the sense of a bustling park.

What makes Theme Park DS worthy of any simulation fan's collection is how it successfully translates a complex management experience to portable form. The stylus controls for placing and modifying attractions feel intuitive and precise, making park layout a pleasure rather than a chore. The progression system keeps introducing new elements at a satisfying pace, from simple carnival games to massive thrill rides and even themed areas. The financial management offers genuine depth without becoming overwhelming, teaching basic economic principles through engaging gameplay. While the 3D visuals aren't as detailed as modern park sims, the top-down perspective provides clarity that benefits the gameplay. For players who enjoy building and management games or anyone who's ever dreamed of designing their own amusement park, Theme Park DS delivers one of the most satisfying simulation experiences on the system.

Developer
Coupled platform(s)
  • Nintendo SNES
  • Nintendo DS
  • SEGA Megadrive
  • SEGA Mega CD
  • SEGA Saturn
  • Atari Jaguar
  • Sony PlayStation
  • 3DO Interactive Multiplayer
  • Amiga CD32
  • Amiga 500
  • PC-FX
  • iOS
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