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The 100 best Nintendo DS games ever
The 100 best Nintendo DS games ever

40 Dragon Quest VI: Realms of revelation

This enhanced remake of the Super Famicom classic (never officially released in the West until the DS version) features one of the most ambitious narratives in the series. Following a hero who discovers he exists in two worlds: a dream world and reality. You'll explore both realms while unraveling how they connect and building a party capable of facing the true threat behind this dimensional mystery.

The visual presentation combines charming 2D character sprites designed by Dragon Ball creator Akira Toriyama with 3D environments that create a distinctive aesthetic that honors the original while adding modern touches. Monster designs showcase Toriyama's creativity, with instantly recognizable creatures that range from adorable to intimidating. The soundtrack features orchestral arrangements of classic Dragon Quest themes that perfectly complement both whimsical village visits and tense dungeon explorations.

What makes Realms of Revelation worthy of any RPG fan's attention is its innovative dual-world structure and unparalleled character customization. The parallel worlds concept creates unique puzzle-solving and storytelling opportunities as actions in one realm affect the other. The vocation system offers incredible depth, allowing characters to master multiple classes and combine their abilities for countless possible skill combinations. The monster-taming mechanics add another layer of party customization, letting you recruit certain enemies to join your adventure. The pacing deserves praise for balancing guided progression with freedom for exploration, creating a sense of genuine adventure without aimless wandering. For JRPG enthusiasts or players seeking a substantial adventure with meaningful character development systems, Dragon Quest VI represents one of the most content-rich and imaginative entries in the venerable series – a perfect demonstration of why Dragon Quest remains the definitive classic JRPG franchise after decades of evolution.

Developer
Coupled platform(s)
  • Nintendo DS
  • iOS

39 Sonic Colors

This DS version of Sonic's colorful adventure runs parallel to the Wii release, offering a completely different 2D take on the concept of Wisp powers enhancing Sonic's abilities. As the blue blur, you'll race through diverse environments in a theme park built in space, using powers granted by alien Wisps to access new paths and collectibles while foiling Dr. Eggman's latest scheme.

The visual presentation captures Sonic's speed and the vibrant aesthetic of the interplanetary theme park, with detailed sprite work and parallax scrolling that creates a sense of depth. Each Wisp power transforms the visual presentation in distinctive ways, from drilling through soft ground to turning into a lightning bolt. The sound design features catchy, upbeat themes that complement the rollercoaster-like level design and maintain the series' tradition of memorable music.

What makes Sonic Colors on DS worthy of attention is how it successfully translates the series' speed-based gameplay to 2D while adding meaningful new mechanics through the Wisp powers. The level design strikes an excellent balance between straightforward speed sections and more exploratory areas where Wisp powers open alternative routes. The precision platforming challenges provide satisfying difficulty without the frustration that plagued some 3D Sonic titles. The Wisp abilities themselves integrate seamlessly into the gameplay, feeling like natural extensions of Sonic's movement rather than disconnected gimmicks. With multiple acts per zone, special stages, and incentives to replay levels with new powers, there's substantial content for completionists. For Sonic fans or players seeking a platformer that emphasizes momentum and speed while still offering exploration elements, Colors represents one of the hedgehog's most consistently enjoyable outings on the DS – proof that 2D Sonic could still deliver exciting experiences when given the right design focus.

Developer
Coupled platform(s)Nintendo DS

38 The Legend of Zelda: Spirit Tracks

This direct sequel to Phantom Hourglass continues Link's touch-controlled adventures in a new land where railways are the primary means of transportation. As both hero and train conductor, you'll navigate a kingdom where tracks are disappearing due to an ancient evil, accompanied by Princess Zelda herself – now a ghost who can possess powerful Phantom guardians to help solve puzzles and defeat enemies.

The visual style maintains the cel-shaded charm of its predecessors, with expressive character animations that convey personality without dialog. The train-centric world features diverse environments connected by railways, from snowy mountains to lush forests. The sound design deserves special mention – the train whistle, rhythmic chugging, and warning bell become core elements of both gameplay and atmosphere, while the soundtrack incorporates these train sounds into traditional Zelda musical themes.

What makes Spirit Tracks stand out even among Zelda titles is the unique partnership between Link and Zelda. For perhaps the first time in the series, the princess becomes an active participant in the adventure rather than just a goal to rescue. Controlling Phantom Zelda with the stylus while navigating Link creates unique cooperative puzzles that couldn't exist in a traditional single-character Zelda game. The train gameplay adds a distinctive rhythm to exploration, with journey times creating perfect opportunities to plan your next move or just enjoy the scenery. The panpipe musical instrument, played by blowing into the DS microphone, integrates the hardware's capabilities in a way that feels magical rather than gimmicky. For Zelda enthusiasts or players seeking an adventure that fully embraces the DS's unique features, Spirit Tracks offers one of the most distinctive and charming entries in the legendary series – proof that changing fundamental aspects of a beloved formula can lead to fresh experiences while maintaining the core spirit of adventure.

Developer
Coupled platform(s)Nintendo DS

37 Professor Layton and the Spectre's Call / Last Specter

The fourth entry in the beloved puzzle adventure series takes the gentleman professor and his apprentice to a mysterious town where a legendary specter appears when a magical flute is played. As with previous titles, you'll solve a wide variety of logic puzzles and brain teasers while unraveling a narrative that blends the supernatural with surprising emotional depth.

The visual presentation continues the series' distinctive European-inspired animation style, with expressive character portraits and beautifully detailed backgrounds that bring the haunted town to life. The fully animated cutscenes are of remarkable quality for a handheld game, approaching the production values of theatrical animation. The soundtrack creates perfect atmospheric accompaniment, with the series' signature accordion pieces alongside new themes that emphasize the ghostly mystery.

What makes Spectre's Call (known as Last Specter in North America) worthy of praise is how it refines the established Layton formula while adding meaningful enhancements. The puzzles maintain the series' high standard of variety and clever design, with new types that keep the formula fresh four games in. The addition of the London Life minigame (in the North American and Japanese versions) essentially provides a second complete game – a life simulation with RPG elements that offers dozens of hours of additional content. The narrative serves as a prequel to the entire series, showing how Layton and Luke first met and established their friendship, adding emotional resonance for longtime fans. For puzzle enthusiasts or players who appreciate narrative adventures with memorable characters, Spectre's Call continues the series' tradition of excellence with its blend of challenging brain teasers and atmospheric storytelling, cementing Professor Layton as one of the DS's most consistent and high-quality franchises.

Developer
Coupled platform(s)Nintendo DS

36 Kirby Super Star Ultra

This enhanced remake of the SNES classic brings together multiple Kirby adventures in one package, each with different gameplay styles and objectives that showcase the pink hero's versatile copying abilities. From the straightforward platforming of Spring Breeze to the treasure hunting of The Great Cave Offensive to the competitive samurai duels of Samurai Kirby, there's more variety here than in almost any other DS title.

The visual presentation updates the original sprites with vibrant DS graphics while maintaining the colorful, approachable aesthetic that defines the series. New animated cutscenes add personality to the various sub-games, creating more cohesive narratives. The soundtrack features excellent renditions of classic Kirby themes alongside new compositions that fit seamlessly with the established musical style.

What makes Super Star Ultra worthy of any Nintendo fan's collection is its sheer volume of quality content. The original Super Star was already essentially seven games in one, and this remake adds three substantial new modes plus enhanced minigames. The two-player cooperative play (with a second player controlling a helper created from Kirby's copied abilities) remains one of the most accessible multiplayer experiences on the system, perfect for introducing new players to gaming. The copy ability system showcases incredible variety, with each of the 34 powers feeling distinct and useful in different situations rather than just visual changes. With speedrunning challenges, collectible hunting, boss rushes, and competitive minigames alongside the main adventures, few DS games offer better value or more replay potential. For Kirby fans or players seeking a game that can be enjoyed in both quick sessions and extended play, Super Star Ultra represents one of the most content-rich and consistently enjoyable packages on the DS.

Developer
Coupled platform(s)Nintendo DS
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