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The 100 Best Game Boy Advance (GBA) Games Ever! Expert selection of must-have titles. Discover which games you absolutely must play and collect.

The Game Boy Advance (GBA) is the successor to the Game Boy Color and achieved enormous sales during its short lifespan. Especially in Japan, it was common to see lines of people waiting for a game on this handheld, or a new edition of it. It's also commonly referred to as the successor to the Super Nintendo. With over 1,500 released games, there's plenty to choose from. We've made choosing easier.

Which handheld do you use for playing GBA games?

GBA games can be played on a lot of devices. Which device do you prefer to play GBA games on?

Creating a top list isn't easy. Chances are we'll create a separate list for each genre. This list features the best of the best. The top titles considered must-haves worldwide and by the writers of portable-games.nl. You simply must play these games because they are the best, most interesting, and most accessible games on this platform.

For an instant list of the 100 best games, visit the overview page for the best GBA games.

100 Lady Sia

Want to swing a sword as a princess with attitude? Lady Sia delivers hack-and-slash platforming with royal flair! You control Princess Sia, battling through her kingdom to reclaim it from invading otherworldly forces. The gameplay focuses on sword combat, platforming challenges, and occasional magical abilities. Sia's not your typical damsel in distress: she's doing the rescuing herself with sarcasm and style!

The graphics feature detailed character sprites with smooth animations, particularly for Sia's various combat moves. The fantasy environments range from lush forests to enemy fortresses, all with rich background detail. Enemy designs are creative, with distinctive otherworldly creatures that telegraph their attack patterns visually. The soundtrack creates an appropriately adventurous atmosphere with fantasy themes that enhance the setting. Controls are responsive and straightforward, with combat and movement mapped intuitively to the GBA's buttons.

This overlooked action game deserves recognition for its charming protagonist and polished gameplay. Sia herself stands out as a rare female lead in the GBA action genre, with personality that comes through in both dialogue and gameplay. The difficulty curve is well-balanced, providing an accessible entry point that gradually ramps up to genuine challenge. The level design cleverly introduces new mechanics throughout the adventure to keep the gameplay fresh. It's the kind of hidden gem that demonstrates the depth of the GBA library beyond the major franchises.

Developer
Coupled platform(s)Nintendo Game Boy Advance

99 Duke Nukem Advance

Want to kick alien ass and chew bubblegum in your pocket?

Duke Nukem Advance brings the king of action heroes to the GBA! You control the wise-cracking Duke as he battles aliens across Earth and beyond. Despite the hardware limitations, the game features first-person shooting with all of Duke's signature weapons and attitude. The gameplay focuses on fast movement, key hunting, and alien extermination across varied environments.

The graphics impressively recreate the first-person perspective through raycasting techniques, with recognizable enemy sprites and environments. The weapon effects are satisfying, from the simple pistol to the devastating rocket launcher. The various locations maintain the distinct visual identity of the Duke Nukem universe, from urban areas to alien ships. The soundtrack creates an appropriately high-octane atmosphere for Duke's alien-hunting adventure. Controls adapt well to the GBA's limited buttons, with weapon switching and strafing mapped logically.

This port deserves recognition for successfully bringing Duke's distinctive attitude and gameplay to a handheld. The level design provides a good balance of exploration and action suitable for on-the-go gaming sessions. The enemy variety creates diverse combat challenges beyond simple shooting. Duke's one-liners and personality remain intact, with the adult humor only slightly toned down for the platform. It's a technical achievement that captures the fast-paced first-person action of Duke Nukem despite significant hardware limitations.

Developer
Coupled platform(s)Nintendo Game Boy Advance

98 Sonic Advance

Craving high-speed hedgehog action in your pocket?

Sonic Advance brings the blue hedgehog to Nintendo hardware.

You control Sonic or his friends (Tails, Knuckles, and Amy) through colorful zones filled with loops, springs, and robots. The gameplay focuses on maintaining momentum through well-designed courses while collecting rings and defeating Dr. Eggman's mechanical minions. Each character has unique abilities that open different paths through levels.

The graphics feature smooth, colorful sprites that capture Sonic's speed and attitude perfectly. The animation quality is exceptional, particularly in Sonic's running cycles and the various special moves. The zones are visually distinctive, from tropical paradises to mechanical fortresses. The soundtrack delivers catchy, upbeat tunes that match the high-energy gameplay perfectly. Controls are precise and responsive, crucial for navigating the high-speed platforming challenges.

This collaboration between Sega and Nintendo deserves recognition for successfully bringing Sonic to a Nintendo handheld. The level design strikes a perfect balance between speed sections and precision platforming. The various playable characters provide meaningful replay value with their different abilities. The Chao Garden mini-game (connectable to Sonic Adventure on GameCube) adds collection elements beyond the main adventure. It proved that Sonic could thrive on Nintendo hardware, beginning a partnership that would have seemed impossible during the 90s console wars.

Developer
Coupled platform(s)
  • Nintendo Game Boy Advance
  • Nintendo WiiU
  • Nintendo Switch
  • Nintendo Switch2

The first Sonic game on a Nintendo platform

97 Max Payne

Ever wanted to dive in slow motion while shooting bad guys on your GBA?

Max Payne delivers noir-styled action against all odds! You control detective Max Payne seeking revenge for his murdered family. Despite the GBA's limitations, the game features the series' trademark bullet time mechanic, allowing you to dive and shoot in slow motion. The isometric perspective creates a convincing 3D-like environment for the action.

The graphics are impressively detailed for the GBA, using pre-rendered sprites and environments to create a noir atmosphere. Max's animations are smooth and varied, from his diving shoots to his pain-contorted walking. The various environments capture the gritty urban decay of the original game. The comic book-style story panels preserve the narrative style that defined the series. The soundtrack creates a tense, brooding atmosphere appropriate for a revenge-driven noir story. Controls adapt well to the GBA, with bullet time and shooting mapped intuitively to different buttons.

This port deserves recognition as a technical achievement that brought a 3D console experience to the 2D GBA. The bullet time mechanic is successfully implemented, creating the strategic slow-motion gunfights that defined the original. The noir storytelling remains intact, with the dark narrative uncompromised for the portable format. The level design cleverly recreates the feel of 3D environments from an isometric view. It's a perfect example of adapting a game's essential experience rather than trying to force an exact replica onto limited hardware.

Developer
Coupled platform(s)Nintendo Game Boy Advance

96 Broken Sword: the Shadow of the Templars

Fancy solving an international conspiracy as an American tourist?

Broken Sword brings point-and-click adventure to the GBA! You control George Stobbart, whose vacation is interrupted by a bombing that leads to a Templar conspiracy. The gameplay focuses on investigation, dialogue, and inventory puzzles as you travel across Europe following the mystery. It's like playing through an interactive thriller novel!

The graphics successfully adapt the original's distinctive art style to the GBA, with detailed character portraits during conversations and well-animated sprites during gameplay. The various international locations are instantly recognizable, from Parisian cafes to Syrian markets. The character expressions convey personality and emotion despite the hardware limitations. The soundtrack creates a perfect atmosphere for international intrigue, with themes that evoke different cultural settings. Controls adapt the point-and-click interface well to the GBA's button layout.

This adaptation deserves recognition for successfully bringing a PC adventure game classic to a handheld. The storytelling remains the star, with witty dialogue and genuinely intriguing mystery. The puzzle design strikes a good balance between challenge and logic, avoiding the obtuse solutions that plagued some adventure games. The streamlined interface makes the experience more accessible without sacrificing depth. It demonstrated that story-driven adventures could work perfectly on handheld systems with the right adaptations.

Developer
Coupled platform(s)Nintendo Game Boy Advance
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